Complete Monster
by
Radaghast Kary
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Assassin Vine
5e
Unaligned
D&D 5 facts
Size: Large
Type:
Plant
CR: 3
D&D 5 sources
Tomb of Annihilation
, p. 213
3e
TN
Pathfinder facts
CR: 3
XP: 800
Size: Large
Type:
Plant
Initiative: +0
Senses: blindsight 30 ft., low-light vision
AC: 15, touch 9, flat-footed 15 (+6 natural, –1 size)
HP: 30 (4d8+12)
Saves: Fort +7, Ref +1, Will +2
Speed: 5 ft.
Melee: slam +7 (1d8+7 plus grab)
Space: 10 ft.
Reach: 10 ft.
Abilities: Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Attacks: Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
Organization: solitary, pair, or patch (3–6)
Treasure: incidental
Pathfinder sources
Bestiary
Pathfinder links
Assassin Vine in Pathfinder 1 SRD
D&D 3.5 facts
Type:
Plant
Size: Large
CR: 3
D&D 3.5 sources
Monster Manual
, p. 20
D&D 3.5 links
Assassin Vine in 3.5e d20 SRD
TN
D&D 3.0 facts
Abilities: Str 20, Dex 10, Con 16, Int -, Wis 13, Cha 9
AC: 15 (-1 size, +6 natural)
Advancement: 5-16 HD (Huge); 17-32 HD (Gargantuan); 33+ HD(Colossal)
Attacks: Slam +7 melee
CR: 3
Damage: Slam 1d6+7
HD: 4d8+12 (30)
Initiative: +0
Organization: Solitary or patch (2-4)
Qualities: Camouflage, electricity immunity,cold and fire resistance 20, blindsight
Reach: 5 ft. by 5 ft./10 ft. (20 ft. with vine)
Saves: Fort +7, Ref +1, Will +2
Size: Large
Speed: 0 ft.
Terrain: Temperate and warm forest and underground
Treasure: 1/10th coins; 50% goods; 50% items
Type:
Plant
D&D 3.0 links
Assassin Vine in 3.0 d20 SRD